particleDisplacement.mel is an script that creates an particleGrid and can displace particle based on ramp or image file values!
For more information have a look at the online documentation!

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createSurface Particle can turn every Nurbssurface into a Particle Driver! You can also use it with binded Characters!

Read the included readme!

Download: ZIP or RAR

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writeAttribute.mel takes an selection, asks you for the name of the attribute and the value and writes this value into every selected object.
Just copy the script into your script directory and enter "source writeAttribute.mel" in your command line.

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customNURBSCube.mel creates an open NURBS cube that can be used for things like spokes and other cube similar objects with round corners.
Just copy the script into your script directory and enter "customNURBSCube" in your command line.

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customNURBSCubeClosed.mel creates an closed NURBS cube that can be used for things like spokes and other cube similar objects with round corners.
Just copy the script into your script directory and enter "customNURBSCubeClosed" in your command line.

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customHalfPolyCube.mel creates an open polygonal cube that can be used in conjunction with CPS or with other mirror function.
Just copy into the script your script directory and enter "customHalfPolyCube" in your command line.

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copyTransform.mel is an simpe script that transfers the translate / scale / rotate values from the last selected object to the rest of the selection.
Just copy into your script directory and enter "source copyTransform.mel" in your command line.

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backgroundControl.mel is an script that can simply sets the background colors with an simple and window and a few buttons!
Just copy the script into your script directory and enter "backgroundControl" in your command line.

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ownShatter.mel is an script that can emit an particle where an object stays and than instance this object. It also works with selection of objects. Have a look at this example scene!

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The particleImage2-script works like the upper Script, but doesn't need the plugin! Every pixel of the input file will be converted into an particle.
You can also download an example scene....

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This script allows you to setup a Tornado-System with Maya's dynamics engine! Everything can be controlled with sliders and buttons...

~65 KB only the script!

~11 KB zipped version!

Online Documentation

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The particleImage-script allows you to create an particle for every pixel of the input file (iff only!) with the iffPixelArray-Plugin from Mark Davies.

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